Brain Game Shere | N.O.V.A. 3: Freedom Edition Review – It isn’t afraid of anything
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N.O.V.A. 3: Freedom Edition Review – It isn’t afraid of anything

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Apparently, aliens need to invade Earth on a regular basis (at least every 2 months). It has become somewhat an addictive habit for them, along with getting pulverized and to a certain extent humiliated.

They must suffer from a learning disability because they never can remember that enslaving our planet isn’t the most gainful enterprise and in N.O.V.A. 3: Freedom Edition you have to do the alien-extermination routine once again. But what a routine this will be…

Visuals 

N.O.V.A. 3 is a feast for your eyes. It is a graphical phenomenon that wouldn’t embarrass any gaming platform with its presence. It looks like the creators of this visual gem had a goal in mind – to prove that you don’t need a fancy Nvidia graphics card or a console to enjoy a full-blown FPS. Now it can be placed right in your pocket.

You can see a rusty prison bus with its windows shattered, an abandoned car holed with bullets, a run-down building spiked with metal rods…  Every object in the game’s universe has been blessed with minute detalization thus perfectly capturing the cost of an interplanetary war: chaos, devastation, terror.

An abundance of NPC models, especially enemies will steadily provide you with new impressions through the course of the game. You’ll encounter:

  • Bipedal mechs shooting missiles
  • Alien assault troops
  • Psychers (elite enemies)
  • Mammoth-like Kar’rak etc.

The sound effects allow the full immersion in the deadly warfare, especially good are the alien voices – their low-key, demonic timbre at first might make you lay a pile of solid bricks.

This is what perfection, professionalism, and talent can do when put together.

The core of the N.O.V.A. 3: Freedom Edition 

You begin as the Kal Wardin – a heroic marine and the central figure in N.O.V.A. games which, I believe, secretly wears under his armor a t-shirt with Master Chief and pinky hearts.

Kal crash-lands in a city heavily devastated by war and… triggers an avalanche of classic anti-alien FPS clichés. Think of it as a cocktail made of Halo and Crysis elements, and there you have it – an extravagant masquerade of banalities.

To cut the long story short, you’re a hero of galactic importance who assumes a role of an alien-pest-control officer. What you’re supposed to do is to run with a gun and have fun by shooting everything that moves. However that cliché stigma doesn’t ruin the gameplay – after all, it’s hard to reinvent such a consolidated genre as FPS.

What I find really frustrating though is the lame attempts at humour that some of the friendly NPCs occasionally undertake – they sound as toothless as an elderly person who lost the false teeth. At least a variety of weaponry, enemies and multiplayer (with 4 maps) compensate the unfunny jokes and castrated substitutes for swearwords.

The game is free, but has ads, although they are unobtrusive which is a plus.

Controls

That’s what makes me grumpy. Unfortunately, it’s always the controls that ruin even the most gorgeous mobile shooters:

  • You’ll waste quite a chunk of ammo because of the poor aiming mechanics.
  • The movement joystick seems to be a bit narrow.
  • Buttons on the right are located a bit too close to each other.

Sometimes I think that there’s a conspiracy behind all mobile FPS’s, the purpose of which is selling as many analog controllers as possible.

The Sentence

N.O.V.A. 3: Freedom Edition is a milestone game. It’ll make your gadget sweat like crazy, but it’s worth being launched at least once, just to see the mesmerizing graphics.


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